

whatever that means ¯\_(ツ)_/¯īe that as it may, what we really care about is getting better performance, over such banality - and towards that end, there are plenty of friendly places to discuss such things openly without censorship. "Your lift has been banned" he now exclaims. Indeed, this is an interesting but not unexpected turn of events, after the last time he threatened legal action against me when I reported performance figures: After Ralf banned me for "2 weeks" from his VorpX forums for daring to point out his toxicity as many predicted, he has now extended that 2 week ban to permanent status after I told him I wanted to discuss performance and how to improve it, with other VorpX users - apparently he will now only allow posts to technical support, and only after he has screened and approved what I have to say in his 'irregularly checked moderating queue'

The above calculations show that the cost seems to be ~11% in this particular scenario. Bo3b has said that for HelixVision, a performance impact is caused by the background tasks needed for things to be converted to VR. I am disheartened that the effect of S3D is so large, especially in VR, and am very interested in improving things. Pattern shows max fps but stuttery/unplayable: Solid VorpX shows recommended default setting. This bar chart shows the comparative difference. Relative performance vs 2D = 69/248*100 = 28% of 2D perfromance Relative performance vs 2D = 55/248*100 = 22% of 2D perfromance

Not really playable = ~69 fps GPU sync FAST (stuttery, not recommended) VorpX = Playable ~ 55 fps GPU sync SAFE (recommended/default), ASW off Relative performance vs 2D = 96/248*100 = 39% of 2D perfromance Relative performance vs 2D = 128/248*100 = 52% of 2D perfromance So let's begin: to start off, I did some preliminary benchmarks with the only modern game I currently have installed on my system: We Happy Few, so please take with a grain of salt - these are my personal opinions in this specific scenario. ation-thr/Įven in the past years, we have had games scaling past 4, 6, and even 8 cores such with Horizon Zero Dawn etc.Įven our old friend GTA5 will scale decently up to 10c20T, and likely beyond: I think this will become more important as the next gen consoles are released with powerful 8c16t Zen cores, while we may well be left behind due to the '3D Vision 3core CPU bug'. In this thread, I hope we can come together here to discuss how to decrease performance penalties. Unfortunately, a shared nemesis has always been the performance cost we needed to pay. We are all Stereo3D fans here, and we all want to get the best out of our setups.
